Backgammon strategy
Saturday, June 24th, 2006
Backgammon strategy can be very confusing for beginners. They wonder whether there is such a thing as “backgammon strategy” - after all, it backgammon seems to be about only two things: rolling dice and adjusting your options to the what the dice give you.
All right, let’s not fool ourselves here. Backgammon has an element of luck in it, but why is it then that certain players end up winning almost all of their backgammon games? What is it that makes them successful? You guessed it: the answer is “backgammon strategy”. Each experienced player has his own strategy and no doubt you’ll also have one or will soon develope one. If not, then be sure you read this article well - we’ll introduce you the most important concepts of basic backgammon strategy.
The three big goals
Backgammon strategy can be broken down to three goals players try to achieve. Here are each of the three goals with brief explanations.
1. Hit blots
Hitting blots is great for two reasons.
First, Backgammon is essentially a racing game. If you hit a blot, your opponent is sent back in the race: the blot (lone checker) you just hit has to enter the game from the bar and race around the board all over again. This means wasted time and die rolls for your opponent.
Second, hitting blots limits your opponent’s options on his turn. He must bring the blot back into the game before he can do anything else. And for doing anything else he only has one die left, and it may not be the one he would have wanted to use.
If you have a chance to hit your opponent’s blots, it is almost always the best thing to do. Even better is if you can hit two of them on the same turn! Especially if you have made some points on your home board, he most likely will not be able to enter both of those checkers. That way you get to play again and your opponent can’t do anything but complain about his “bad luck”.
2. Make points
If you can’t hit, make points. Points are incredibly valuable. When you make a point (move more than one checker to a point) your checkers are safe and at the same time you limit how your opponent can move. Not all points, however, are equally important. The most important points are those on your home board. They prevent your opponent from entering the game from the bar and there your checkers are ready for you to bear them off.
In the early phases of the game the most important point to make is your five point. Let that be your first priority during the first few moves. Claiming the five point has numerous advantages: a) it is used to bring checkers back into the game from the bar, b) it is a great grouping point for escaping back checkers and c) your checkers at your opponent’s five point are ready for bearing off, but still have room to move forward when necessary.
Other important points are the four point and the seven point. Claiming those makes it very difficult for the back checkers to escape and thus move towards their home board. If you can claim all those three points, you can congratulate yourself - you are on your way to winning the game!
3. Escape with your back checkers
Both you and your opponent will be furiously working to securing each others five, four and seven points, but don’t forget to move your back checkers! Say, you have managed to claim your opponents five point but at the same time he has your five AND seven points and you haven’t even touched your back checkers. It might become incredibly tough of a job for you to get your guys escape the blockade your opponent has built. Needless to say, you’ll soon fall behind in the race and will likely end up losing the game.
Every time you are unable to make points or hit (or you think it wouldn’t be a wise move): move your back checkers forward. A wise thing is to build an anchor. To build an anchor, split the back checkers. First move one back checker forward and later the other one. Splitting has its risks, but if your opponent hits them, you won’t lose much. It is best to build and anchor (= make your opponent’s five or four point) quite early in the game so your back checkers don’t get stuck on the one point. Keep in mind, though, that escaping with the back checkers rarely is an easy or safe task, so be prepared to take some risks!
To sum it all up
The three goals big of backgammon strategy demand that player knows how to balance between them. It is vital to know when to hit, make points and move the back checkers forward, which means that it is vital to make the correct tactical moves.
Best way of learning the balancing act is to just play, play and play some more. It is also important to understand that backgammon demands risk taking. Safe backgammon is losing backgammon. Taking the right risks is winning backgammon.
Backgammon strategy can be very confusing for beginners. They wonder whether there is such a thing as “backgammon strategy” - after all, it backgammon seems to be about only two things: rolling dice and adjusting your options to the what the dice give you.
All right, let’s not fool ourselves here. Backgammon has an element of luck in it, but why is it then that certain players end up winning almost all of their backgammon games? What is it that makes them successful? You guessed it: the answer is “backgammon strategy”. Each experienced player has his own strategy and no doubt you’ll also have one or will soon develope one. If not, then be sure you read this article well - we’ll introduce you the most important concepts of basic backgammon strategy.
The three big goals
Backgammon strategy can be broken down to three goals players try to achieve. Here are each of the three goals with brief explanations.
1. Hit blots
Hitting blots is great for two reasons.
First, Backgammon is essentially a racing game. If you hit a blot, your opponent is sent back in the race: the blot (lone checker) you just hit has to enter the game from the bar and race around the board all over again. This means wasted time and die rolls for your opponent.
Second, hitting blots limits your opponent’s options on his turn. He must bring the blot back into the game before he can do anything else. And for doing anything else he only has one die left, and it may not be the one he would have wanted to use.
If you have a chance to hit your opponent’s blots, it is almost always the best thing to do. Even better is if you can hit two of them on the same turn! Especially if you have made some points on your home board, he most likely will not be able to enter both of those checkers. That way you get to play again and your opponent can’t do anything but complain about his “bad luck”.
2. Make points
If you can’t hit, make points. Points are incredibly valuable. When you make a point (move more than one checker to a point) your checkers are safe and at the same time you limit how your opponent can move. Not all points, however, are equally important. The most important points are those on your home board. They prevent your opponent from entering the game from the bar and there your checkers are ready for you to bear them off.
In the early phases of the game the most important point to make is your five point. Let that be your first priority during the first few moves. Claiming the five point has numerous advantages: a) it is used to bring checkers back into the game from the bar, b) it is a great grouping point for escaping back checkers and c) your checkers at your opponent’s five point are ready for bearing off, but still have room to move forward when necessary.
Other important points are the four point and the seven point. Claiming those makes it very difficult for the back checkers to escape and thus move towards their home board. If you can claim all those three points, you can congratulate yourself - you are on your way to winning the game!
3. Escape with your back checkers
Both you and your opponent will be furiously working to securing each others five, four and seven points, but don’t forget to move your back checkers! Say, you have managed to claim your opponents five point but at the same time he has your five AND seven points and you haven’t even touched your back checkers. It might become incredibly tough of a job for you to get your guys escape the blockade your opponent has built. Needless to say, you’ll soon fall behind in the race and will likely end up losing the game.
Every time you are unable to make points or hit (or you think it wouldn’t be a wise move): move your back checkers forward. A wise thing is to build an anchor. To build an anchor, split the back checkers. First move one back checker forward and later the other one. Splitting has its risks, but if your opponent hits them, you won’t lose much. It is best to build and anchor (= make your opponent’s five or four point) quite early in the game so your back checkers don’t get stuck on the one point. Keep in mind, though, that escaping with the back checkers rarely is an easy or safe task, so be prepared to take some risks!
To sum it all up
The three goals big of backgammon strategy demand that player knows how to balance between them. It is vital to know when to hit, make points and move the back checkers forward, which means that it is vital to make the correct tactical moves.
Best way of learning the balancing act is to just play, play and play some more. It is also important to understand that backgammon demands risk taking. Safe backgammon is losing backgammon. Taking the right risks is winning backgammon.
